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INDEPENDENT PRACTICE / SYSTEMS & SOFTWARE

SOHEIL MOZAFFARI

Software Engineer & Systems Architect

Author of BOUND Method v3.0 — Boundary-Oriented Unified Development

Working across software architecture, complex systems, AI-assisted engineering, and technical-method design — making boundaries, contracts, and verification paths explicit and traceable.

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BOUND◆RESPONSIBILITY BOUNDARIES◆EXECUTABLE CONTRACTS◆CONTINUOUS VERIFICATION◆RUST / KOTLIN◆CRDT◆C2PA◆AI-ASSISTED ENGINEERING◆IFEM LINEAGE◆BOUND◆RESPONSIBILITY BOUNDARIES◆EXECUTABLE CONTRACTS◆CONTINUOUS VERIFICATION◆RUST / KOTLIN◆CRDT◆

// 01 — PROFESSIONAL FOCUS

Five Interlocking Focus Areas

The work spans software architecture and complex systems, then extends into AI-assisted engineering, verification discipline, and implementation. The common thread is explicit responsibility.

Software Architecture

Responsibility boundaries, modular decomposition, contracts, ownership, and system shape.

BOUNDARIES · CONTRACTS · OWNERSHIP

Complex Systems

Local-first state, CRDT synchronization, protocols, runtime constraints, and distributed behavior.

CRDT · LOCAL-FIRST · PROTOCOLS

RezvanMesh network interface

AI-Assisted Engineering

Structured execution contexts that constrain system-wide assumptions while preserving local implementation freedom.

TEAM BRIEFS · AGENTS · CONSTRAINTS

Verification & Security

Contract verification, evidence limits, secure boundaries, encrypted local state, and provenance-aware tooling.

CI · C2PA · EVIDENCE · SECURITY

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Programming

Kotlin, Rust, Python and platform engineering with explicit interfaces and testable boundaries.

KOTLIN · RUST · PYTHON · CI

// 02 — SYSTEMS IN PRACTICE

Interactive Engineering Lab

Four compact instruments make recurring systems ideas tangible: signal composition, decision logic, reversible data transformation, and emergent complexity. Together they connect software, security, communications, and mathematical reasoning through direct interaction.

WAVE A — f2.0
WAVE B — f5.0

Superposition: y(t) = A·sin(2πf₁t) + B·sin(2πf₂t). The white trace is the composite signal.

// 03 — ENGINEERING CASE STUDIES

Selected Work

Raven Metadata Extractor interface
01 / DEVTOOLS · DESKTOPACTIVE PROJECT

Raven Metadata Extractor

Cross-platform desktop and CLI tool for explainable image metadata reports across EXIF, XMP, GPS, C2PA, and bounded AI-origin indicators.

BOUNDARYResponsibilities separated explicitly.
EVIDENCEClaims limited to visible repository and supplied artifacts.
STATUSActive project
RezvanMesh project mark
02 / SYSTEMS · MOBILEBETA / VALIDATION IN PROGRESS

Rezvan Mesh

Offline Android peer-to-peer communication prototype combining Kotlin, Rust, Bluetooth LE, Wi-Fi Direct, and encrypted local storage for off-grid messaging scenarios.

BOUNDARYResponsibilities separated explicitly.
EVIDENCEClaims limited to visible repository and supplied artifacts.
STATUSBeta / validation in progress
Repository link unresolved
Watermelon Vector Graphics Converter interface
03 / MOBILE · GRAPHICSACTIVE PROJECT

Watermelon Vector Graphics Converter

Native Android graphics-processing application with separated application and processing layers and explicit execution boundaries.

BOUNDARYResponsibilities separated explicitly.
EVIDENCEClaims limited to visible repository and supplied artifacts.
STATUSActive project
Watermelon MediaPlayer design artifact
04 / PRODUCT · MOBILEACTIVE DEVELOPMENT

Watermelon MediaPlayer

Privacy-oriented offline Android media-player architecture built around explicit Kotlin interfaces, modular playback/storage/subtitle boundaries, and RTL-aware product design.

BOUNDARYResponsibilities separated explicitly.
EVIDENCEClaims limited to visible repository and supplied artifacts.
STATUSActive development
ONYX Framework mark
05 / SYSTEMS · DISTRIBUTEDARCHITECTURE CASE STUDY — IN PROGRESS

ONYX Framework

Rust-centric mission-operations architecture spanning local-first synchronization, persistence, observability, client surfaces, transport layers, and deployment infrastructure.

BOUNDARYResponsibilities separated explicitly.
EVIDENCEClaims limited to visible repository and supplied artifacts.
STATUSArchitecture case study — in progress
IFEM contract-boundary publication visual
06 / RESEARCH · METHODOLOGYMETHODOLOGY / PUBLICATION

Interface-First Execution Methodology (IFEM)

Earlier methodology and publication lineage centered on explicit interfaces, contracts, responsibility boundaries, and independent verification.

BOUNDARYResponsibilities separated explicitly.
EVIDENCEClaims limited to visible repository and supplied artifacts.
STATUSMethodology / publication
BOUND boundary-oriented methodology visual

// 04 — METHODOLOGY

BOUND Method v3.0

BOUNDARY-ORIENTED UNIFIED DEVELOPMENT

BOUND is a software engineering methodology for reliable parallel development. It starts by making responsibility boundaries explicit, formalizes what crosses them as contracts, enables independent implementation, and verifies conformance continuously.

01

Boundary

02

Contract

03

Independent Execution

04

Continuous Verification

“Define the boundaries. Freeze the contracts. Execute independently. Verify continuously.”

From IFEM to BOUND: BOUND v3.0 is the renamed continuation and conceptual refinement of IFEM. IFEM: Interface → Contract → Execution → Verification. BOUND: Domain → Boundary → Contract → Execution → Verification. Interfaces emerge from boundaries; boundaries should not be inferred from interfaces.

// 05 — PUBLICATIONS & TECHNICAL WRITING

Records of the method

Canonical publications first; unpublished LinkedIn article URLs are not invented.

FORTHCOMING

Why Parallel Software Engineering Fails at Boundaries

FORTHCOMING

AI Coding Agents Need Boundaries Too

FORTHCOMING

From IFEM to BOUND